![]() ) will not make any sense to them, is all disjointed, nonsensical, almost as if they were said in different times by different people, leaving the player to question what it all means. ![]() These lines of text (no matter which one the player gets first. The text can range in oddity from something as simple as "leave this to me" to "Have you heard the good news", "Everything is fine", "please leave, I won't mind" This is where the "Puzzle Piece Storytelling" comes in. A few seconds after passing the bridge, the player is given a text box, the text that shows up is different every time you reset the game. ![]() When the player comes across a bridge within the darkened forest, the whirring stops, a bird passes by, and it begins to rain. A very faint but very distinct whirring noise can be heard coming from "something" in the forest, blink once and you might miss it watching you. The music here can be described as white noise, or the sound the of wind through the forest.Īs the player continues, the forest looses the light color pallet as Mario ventures deeper into the forest. As the player continues into the forest they will notice the candles hanging on the sides of the ground, the eerie fog that seemingly coats the whole forest in a light hue, the multiple dug out mole holes and a few cobwebs strewn about. No running, no spin jumping he can't even crouch. ![]() When starting, the player will notice Mario's restricted movement to around half his normal walking speed. The level select screen doesn't help the situation either, with the music building up to an ominous conclusion that never happens, with no other options, the player enters the nameless level. If they run the beginning music into a spectrogram it reads "START ANEW WHERE THE LIGHT VANISHES" ![]()
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